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 Accepted Jutsu

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PostSubject: Accepted Jutsu   Mon Dec 17, 2007 8:41 pm

This is a list of the already created jutsu. Please note that you must have all the jutsu you can use approved.

Basic Ninjutsu

Quote :
Name: Kawarimi no Jutsu
Type: Ninjutsu
Rank: E
Effect: A substitution jutsu which involves switching the ninja's body for another object, usually a piece of wood. This can create an opening to attack the enemy or to escape. Can only use four times in a battle.

Name: Henge no Jutsu
Type: Ninjutsu
Rank: E
Effect: Allows the user to transform physically in another person or object, as long as it doesn't surpass much the person's size.

Name: Bunshin no Jutsu
Type: Genjutsu
Rank: E
Effect: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion.

Name: Nawanuke no Jutsu
Type: Ninjutsu
Rank: E
Effect: A jutsu used to untuy ropes if you are caught.

Name: Genjutsu Kai
Type: Ninjutsu
Rank: E
Effect: Dispels a Genjutsu until rank C, or dispel a Genjutsu of any rank from an ally.

Name: Genjutsu Hakai
Type: Ninjutsu
Rank: D
Effect: Dispels a Genjutsu until rank A. This jutsu will use as much chakra as the chakra required for the Genjutsu to remove rank.

Name: Tadai Nentou
Type: Ninjutsu
Rank: C
Effect: Dispels a rank S Genjutsu. This causes harm to the body due to the chakra system this jutsu uses. This jutsu will use as much chakra as the chakra required for the Genjutsu to remove rank.

Name: Daichi Shunshin no Jutsu
Type: Ninjutsu
Rank: D
Effect: Allows the user to move through solid objects.

Name: Shunshin no Jutsu
Rank: D
Type: Ninjutsu
Effect: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes.
The Body Flicker technique has various variations among the different hidden villages, all of which involve some extra element aside from the movement itself. The extra element is usually some sort of substance used to distract the opponent, such as leaves or sand. Gaara, for instance, uses the Suna-Shunshin (Sand-Body Flicker, which uses sand to cover his movements. Other varieties include the Kiri-Shushin (Mist Body Flicker), Mizu-Shunshin (Water Body Flicker), and Konoha-Shunshin (Leaf Body Flicker). This jutsu can only be used by Jounin rank ninjas and above.


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PostSubject: Re: Accepted Jutsu   Mon Dec 17, 2007 8:42 pm

Ninjutsu - Main Elements


Fire:

Quote :
Katon Faia Kasui No Jutsu
Type: Ninjutsu
Rank: D
An ability where the user creates a small mass of fire in its hands. It doesn't have a true form, only a wild flame. The user then throws the flame at medium distance. This will cause small burning.

Katon Faia Tama No Jutsu
Type: Ninjutsu
Rank: D
An ability where the user uses fire and envolve it in his projectile weapons.

Katon Goukakyuu no Jutsu
Type: Ninjutsu
Rank: C
One of the first jutsus developed by the Uchiha clan, now is seen that many individuals use. This jutsu consists in concentrate chakra in the chest, expanding and refining it in one high level of chakra. Taking the hand to the mouth and this chakra and exhaling it, a great fire ball is shot.

Katon Ryuuka no Jutsu
Type: Ninjutsu
Rank: C
One of the first jutsus developed by the Uchiha clan. This jutsu consists of concentrating chakra in the neck and mouth, shooting a powerful fire flow, from the mouth. This flow is more efficient when it is guided by any thing, for example a metal wire.

Katon Ho no Tate
Type: Ninjutsu
Rank: C
The ninja creates a barrier of flames from his mouth, protecting him from any type of close ranged attack.

Katon Housenka no jutsu
Type: Ninjutsu
Rank: C
This jutsu is more efficient when dealing with many opponents. The user launches some fire balls against the opponents from his mouth. This attack also can be combined with objects, such as shurikens or another type of revolving projectil.

Katon Karyuu Endan no Jutsu
Type: Ninjutsu
Rank: C
This jutsu is simply a powerfull flamethrower. The user simply throws a 9 feet long flame for some continuous time. This requires a lot of chakra control.

Katon Kouen Dakou Kahan no Jutsu
Type: Ninjutsu
Rank: C
The jutsu uses fire to enhace Taijutsu. The hands of the user are surrounded by fire, which may burn the enemy if hit.

Katon Kanatsu no Jutsu
Type: Ninjutsu
Rank: B
This jutsu is considered the most powerfull version of the Katon Goukakyuu no Jutsu. It creates the same huge fireball, with the exception that it will explode. The user may be hit by the explosion as well.

Katon Kasumi Enbu no Jutsu
Type: Ninjutsu
Rank: B
The ninja will breath out an imflamable smog, which can be used to cause explosions arround the enemy.

Katon Shouten Kaen Tama no Jutsu
Type: Ninjutsu
Rank: A
The user focuss a chakra made flame on his hands to form a sphere and then throws it to the target. This sphere is extreemply fast and will explode in contact. Although the exposions is not very big, it can cause serious damage.

Katon Karyuudan no Jutsu
Type: Ninjutsu
Rank: A
This jutsus creates a fire made snake-like dragon from any fire nearby. The dragon will charge at the enemy, burning him from mouth to tail. It is a very powerful jutsu and hard to master.


Wind:

Quote :
Fuuton Kyou Iki no Jutsu
Type: Ninjutsu
Rank: D
A jutsu on which user makes the chakra circulate in his lungs, creating air inside of them. Basically, given extra oxygen during a little period, for some reasons like being under water.

Fuuton Tobidogou Maishin no Jutsu
Type: Ninjutsu
Rank: D
Using wind, the ninja can give a speed boost to his projectiles, making them more efficient and hard to dodge.

Fuuton Kaikou Jinpuu no jutsu
Type: Ninjutsu
Rank: D
Using this jutsu, the user can deflect ranged weapons by blowing some strong air from their mouth. This jutsu can also be used as a fire jutsu enhancer.

Fuuton Great Breakthrough
Type: Ninjutsu
Rank: C
The user concentrates a great amount of chakra in its chest, the neck and mouth, spiting then a large amount of wind that goes spreading for the area. This wind is powerful and capable to knock down many things and do some minor cuts in the skin.

Fuuton Kamaitachi
Type: Ninjutsu
Rank: C
The name of this technique comes from a mythological creature of wind. This jutsu allows the user to unleash a powerful wave of wind against the opponent. Inside of that wind are small needles made of wind that are capable to cut the opponent, and also to repel projectiles. Requires Fan or some other wind enhancing weapon.

Fuuton Senpuu Hashira no Jutsu
Type: Ninjutsu
Rank: C
Encircles the opponent with a spiral of wind, then the wind starts to rotate and is focused in rotating more and more fast. Once the opponent is imprisoned inside the spiral, the user can add projectiles. That can make this jutsu deadly. Requires Fan or some other wind enhancing weapon.

Furo-to No Jutsu
Type: Ninjutsu
Rank: B
One technique where the user have chakra circulating in his feet, starting to create an effect that makes the ninja fly towards the sky. In the air, the ninja cannot control it's direction unless he has a Fan, but he can control how high he is, giving him some safe spot.

Fuuton Rendan no Gufuu
Type: Ninjutsu
Rank: B
Creates a small tornado that spins at a very high speed, and destroying small pieces of the ground while moving towards the enemy. The enemy will then suffer inside the tornado if he is caught, being cut in all over the
One technique where user joins his chakra with the air that encircles it, making with that air starts to twirl, creating a massive wind spiral. This wind spiral when launched the opponent, is a big danger, because the wind starts to spoil the soil leading rocks and everything what to oppose him in its way. The user can order the spiral to go in a straight line or then to control it of free will. Requires Fan or some other wind enhancing weapon.

Fuuton Dai Kamaitachi
Type: Ninjutsu
Rank: B
The name of this technique comes from a very powerful mythological creature. It is the advanced version of Kamaitachi. The user sends a great amount of wind in spiral against the opponent. These winds are so powerful that they are capable to cut trees with much easiness, capable to cutting trees in few seconds. Requires Fan or some other wind enhancing weapon.

Fuuto Mugen Saijin Daitoppa
Type: Ninjutsu
Rank: A
One technique where the user inhales a great amount of air and when exhales it, like if it was a air cannon. A great air ball goes off that rises up dust and rock, and hitting the opponent with a tremendous pressure.



Lightning:

Quote :
Raiton Raikou Bakuha no Jutsu
Type: Ninjutsu
Rank: D
Using lightning, the ninja can enhance his Taijutsu attacks, giving small electric shocks when hitting the enemy.

Raiton Sekoi Boruto no Jutsu
Type: Ninjutsu
Rank: D
By gathering chakra in the mouth, the user can shoot a lightning bold of short range that moves in a straight line.

Raiton Yusuburu Kasugai no Jutsu
Type: Ninjutsu
Rank: C
A close range jutsu on which the user makes an electric current pass throw the enemy, by touching him with both hands. This jutsu can leave an enemy paralyzed for a few seconds.

Raiton Raikyuu
Type: Ninjutsu
Rank: C
A jutsu on which the user creates a chakra made sphere of lightning energy in his hands, and throws it to the opponent, giving him a strong electric jolt.

Raiton Kiba Raikyuu
Type: Ninjutsu
Rank: B
The evolution of Raiton Raikyuu, this time, the sphere turns into a piercing fang when thrown at the oponent giving him not only lightning damage, but also a small piercing wound.

Raiton Rairyu Rendan no Jutsu
Type: Ninjutsu
Rank: B
This jutsu creates a lightning jolt in the air, from which a dragon comes out, striking at the enemy, and giving him big lightning damage.

Raiton Rakurai no Soukou
Type: Ninjutsu
Rank: A
The user body is surrounded by an electric shield, which can protect him from Taijutsu. Any one who tries to hit him will be electrocuted and sent back.



Earth:

Quote :
Doton Tsuchi Kikaku no Jutsu
Type: Ninjutu
Rank: D
A skill where the user performs their hand seals and presses their hand onto some form of earth, from that form of earth it launches off projectiles made of earth. These projectiles are shaped much like kunai.

Doton Shinjuu Zanshu noJutsu
Type: Ninjutu
Rank: D
A skill where the user travels underground and grasps an opponent from underneath. By pulling them into the earth, an individual becomes immobilized in the ground.

Doton Doryuu Taiga
Type: Ninjutu
Rank: D
A skill where from the user, it creates this rushing river of mud. This river of mud trips up the opponent and is actually deep enough to swim in. Making it so the opponent is trapped and open for attack.

Doton Doroku Gaeshi
Type: Ninjutu
Rank: C
A skill where the user slams there hands onto the ground, flipping up an area of earth to form a wall able to protect him from incoming attacks. Capable of deflecting metallic objects and various jutsu.

Doton Retsudo Tenshou
Type: Ninjutu
Rank: C
A skill where chakra is flowed through the ground diffusing outwards, in which in bursts large towers forms of rock emerge surrounding the opponent. Effectively can be used to trap an opponent from going anywhere and gaining the high ground.

Doton Hakabashi Suna no Jutsu
Type: Ninjutu
Rank: C
A skill where chakra is sent through the ground, as it is diffused it weakens the ground below the opponent. Creating a sinking whirlpool of sand to pull down the opponent into the ground. Enabling the user to use another jutsu during this hectic state.

Doton Doryou Dango
Type: Ninjutu
Rank: B
An ability where the ninja grabs a piece of earth using a great amount of strength, and throws it at the oponent.

Doton Doryuu Heki
Type: Ninjutu
Rank: B
This is a defensive Ninjutsu utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.

Doton Kekkai Doroudoumu
Type: Ninjutu
Rank: B
A skill on which the ninja uses the surrounding earth in order to capture the nearby enemies within a prison. The prison is infused with chakra, so that when it it attacked the chakra instantly begins to repair the earth through materialization. Within the dome, all chakra used becomes unfocused. Making pure chakra techniques, and the ability to create other elements useless. However, techniques where chakra is charged internally can be used. The enemy looses 2 CP from each post.

Doton Tsuchi Nigiri no Jutsu
Type: Ninjutu
Rank: B
A technique where the user gathers chakra into the ground, causing an earth-made hand to rise and grip at the opponent. The arms can go out normally approximately two feet. Once grapping onto the opponent the arm stiffens to immobilize the opponent.

Doton Gosunkungi Heki no Jutsu
Type: Ninjutu
Rank: B
A technique where the user channels their chakra into the ground they are standing upon, tempting the opponent to attack. If taking the bait the user jumps back and as the opponent steps onto that spot the opponent is greeted with a burst of spikes emerging from the ground. Can only be done twice a fight.

Doton Yomi Numa
Type: Ninjutu
Rank: A
After forming the needed hand seals, a vast swamp can appear beneath the target to sink the enemy

Doton Iwa Nadare
Type: Ninjutu
Rank: A
The user can cause stone and rock above him to become dislodged and rain down past him onto his opponents below.
This must be used while climbing a wall of stone or rock.

Doton Tsuchi Shouheki Gekido Nami no Jutsu
Type: Ninjutu
Rank: A
This technique generates a great amount of chakra in the soil. This chakra is spread through it and goes weakening the soil where the opponent is. When the jutsu is activated the user attacks the opponent launching a wave of rocks and sand, making him fall and be trapped on the floor. It is very hard to get out of it and to perform it.



Water:

Quote :
Kirigakure no Jutsu
Type: Ninjutsu
Rank: D
The user creates a thick mist in the air, which makes it impossible for anyone (even the user) to see anything. The user must then use his superior assassin skills to kill the enemy. This jutsu requires water around.

Mizu Bunshin no Jutsu
Type: Ninjutsu
Rank: C
The ninja create real Bunshins of himself made out of water, much weaker then the original. The Bunshins will turn to water again once they are hit. This jutsu requires water around. The Bunshin will be 2 ranks bellow the user in power.

Mizu Shuugou no Jutsu
Type: Ninjutsu
Rank: C
This jutsu allows the user to gather water from the environment around him, like from the air, soil, etc. However, if in dry lands, this jutsu is useless.

Suiton Suiryuudan no Jutsu
Type: Ninjutsu
Rank: B
Using a water source, the ninja can create a huge water-made dragon, which will strike at the enemy with an incredible power. This jutsu requires water around.

Mizu no Tatsumaki
Type: Ninjutsu
Rank: B
A defensive water jutsu which will make a water vortex around the user, protecting him from not only Taijutsu, but also form some Ninjutsu. This jutsu requires water around.

Suiton Goshukuzame no Jutsu
Type: Ninjutsu
Rank: B
This jutsu is used when the enemy is in or under water. The user summons 5 water made sharks that will try to literally eat him. Each shark has only one chance of biting the opponent. If they miss, they will turn to water. Obviously this jutsu requires water around.

Suiton Suirou no Jutsu
Type: Ninjutsu
Rank: B
This jutsu allows the user to capture his enemy in a water sphere in close ranged. Once the enemy is captured the user must make have one hand inside the sphere or else the jutsu will be dispelled. If the enemy doesn’t manage to get out he will eventually drown. This jutsu requires water around.

Suiton Daibakufu no Jutsu
Type: Ninjutsu
Rank: A
The user creates a water vortex, but instead of rising up like in Mizu no Tatsumaki, this vortex will move forward trampling the opponent and carrying him in the vortex until the jutsu stops or it founds an obstacle.

Mizu Soushi no Jutsu
Type: Ninjutsu
Rank: A
This is a highly advanced water jutsu on which the user spits out a huge amount of water from which he can perform any other kind of water jutsu.
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PostSubject: Re: Accepted Jutsu   Mon Dec 17, 2007 8:43 pm

Genjutsu


Quote :
Name: Magen Kokoni Arazu no Jutsu
Type: Genjutsu
Rank: E
A simple Genjutsu used to hide an object.

Name: Magen Narakumi no Jutsu
Type: Genjutsu
Rank: E
An illusion that makes the enemy see a shocking scene, making him lower his defences.

Name: Hitoshirezu Konoha Meimu No Jutsu
Type: Genjutsu
Rank: E
An illusion that makes the enemy walk around in circles without they noticing it, making it possible to ambush them.

Name: Kanashibari no Jutsu
Type: Genjutsu
Rank: D
The ninja paralyses the enemy, leaving him open for an attack. This only works if the ninja is right in front of the enemy and in a close distance. Can only be used once per battle.

Name: Fusenmei Genzou
Type: Genjutsu
Rank: D
This Genjutsu blurs the enemy's vision for a moment, allowing a surprise attack.

Name: Iiya Eda Kataki no Jutsu
Type: Genjutsu
Rank: D
The user sees and feals his arms and legs falling from his body, making him think he can't use them.

Name: Shiranai Ojike no Jutsu
Type: Genjutsu
Rank: D
An illusion made from eye contact on which the ninja puts fear on the enemy, making him doubt his skills, thus making him weaker.

Name: Sakujou Kibou no Jutsu
Type: Genjutsu
Rank: D
On this Genjutsu, the user makes illusionary plants come from the ground, and capture the enemy while squeezing him.

Name: Nise no Shoukanjou
Type: Genjutsu
Rank: C
This Genjutsu creates a Bunshin of the animal companion or summon.

Name: Hibiki no Jutsu
Type: Genjutsu
Rank: C
This jutsu makes the enemy to listen a constant voice in around him, which makes it impossible to hear anything else around him.

Name: Kagai Bunshin no Jutsu
Type: Genjutsu
Rank: C
This jutsu allows the user to create a Bunshin of the enemy. This will make the enemy batle himself until he realizes how to destroy himself.

Name: Botsuraku Gozou no Jutsu
Type: Genjutsu
Rank: C
This jutsu crates the illusion of that the air supply around him has disappeared, making him feel a drowning situation.

Name: Hinote Engan no Jutsu
Type: Genjutsu
Rank: C
An illusion which creates illusion flames around the enemy, making him feel like he's burning

Name: Paranoia
Type: Genjutsu
Rank: B
This Genjutsu is used against teams. This makes that the team members start fighting with each other, loosing the team work, and becoming easy targets.

Name: Juuyousei Kone no Jutsu
Type: Genjutsu
Rank: B
This jutsu makes the enemy feel like he is heavier, making him use more Chakra in taijutsu moves (+1).

Name: Mokumoku Ki Satsu No Jutsu
Type: Genjutsu
Rank: B
This is the evolution of Sakujou Kibou no Jutsu, on which a tree comes from the ground and its branches capture the enemy, leaving him open for an attack.

Name: Katsubou no Tsumi
Type: Genjutsu
Rank: A
A physiological Genjutsu on which the enemy is dominated by a natural or sexual need or even a high pain. The enemy will do whatever it takes to satisfy its need, even if it means leaving the fight.

Name: Senbou no Tsumi
Type: Genjutsu
Rank: A
A physiological Genjutsu on which the enemy becomes jealous of the user, and tries to imitate his jutsus. Obviously, this is impossible which makes the enemy do useless stuff, making him open for attack.

Name: Nehan Shouja no Jutsu
Type: Genjutsu
Rank: A
An illusion which makes white feathers come from the sky, making anyone near to fall asleep.

Name: Kokuangyou no Jutsu
Type: Genjutsu
Rank: A
A Genjutsu which creates darkness all around the enemy, making him blind to anything except for themselves.
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PostSubject: Re: Accepted Jutsu   Mon Dec 17, 2007 8:44 pm

Taijutsu

((Basic Taijutsu, such as a simple punch or kick, do not need to be approved.))

There are three styles of Taijutsu, and each have techniques of their own. Each person may only pick one style.

Chisokuken
This Taijutsu style was originally developed by a Taijutsu Sensei of Kumo. Using lightning as a natural village element, he inspired on its speed to create this speed based Taijutsu style.


Quote :
Name: Binshou Nagomakashi
Rank: D
Effect: The ninja uses his agility and speed, allowing him to dodge any single Taijutsu move. This can only be used once in three posts.

Name: Hayai Douyou no Ouda
Rank: D
Effect: The user does several weird moves to confuse the opponent, and making him lower his defences.

Name: Taren Kikku
Rank: D
Effect: A simple jutsus on which the user kicks several times with high speed, making it seem several legs at the same time.

Name: Taren Ken
Rank: D
Effect: A simple jutsus on which the user punches several times with high speed, making it seem several arms at the same time.

Name: Yogore ru Sokudo
Rank: C
Effect: The user moves as fast as he can, surrounding the enemy who can only see several images of the user in several directions. If the enemy moves at the same speed, he will be able to see the user. Requires Speed Devil Skill.

Name: Binshou na Kaunta
Rank: C
Effect: An evolution of the Binshou Nagomakashi, this jutsu allows the user to dodge several Taijutsu attacks or incoming shurikens or any other throwing object. Can only be used once in three posts. Requires Speed Devil Skill.

Name: Kaiten no Ouda
Rank: C
Effect: The user spins, creating a small tornado from which hits the opponent with several strikes.

Name: Meni Mie Nai Sokudo
Rank: B
Effect: Using tremendous speed, the user can move in a way, the normal human eye cannot follow. This jutsu can only be used once in two posts. Requires Speed Devil Skill.

Name: Chakra Senshi Yubi no Ouda
Rank: A
Effect: A jutsu on which the user uses his fingers and some chakra, to hit the opponents vital points. It is something like the Hyuuga technique, but instead of the Tenketsus, the user attacks the body itself.


Rakanken
The Rankanken style is based only in brute force and strength which uses hand palms, shoulders, knees, and other attacks of huge power. With this style, it is possible for one to defeat an opponent with two or three strikes.


Quote :
Name: Tokken
Rank: D
Effect: A simple shoulder blow of huge impact.

Name: Shoushitsu
Rank: D
Effect: A powerful knee attack.

Name: Koutai Keri
Rank: D
Effect: A frontal kick, on which the ninja uses the power of the leg to push the enemy away.

Name: Zoukyou Sareta Heddo Ouda
Rank: D
Effect: A reinforced chakra forehead blow. The chakra turns the forehead even harder.

Name: Konbo Funsai
Rank: C
Effect: An extreme combo. First the ninja uses a strong elbow blow on the face, grabing the head of the enemy right afterwards using the hand of the same arm from the first blow. Finally, the ninja finishes his enemy by pulling his head towards his rising knee.

Name: Teno Shindou
Rank: C
Effect: A jutsu on which the ninja hits the ground, causing a small earthquake to make the opponent lose balance.

Name: Houshou
Rank: C
Effect: A powerful open handed blow that pushes the enemy with violence.

Name: Bunretsu no Choppu
Rank: B
Effect: The ninja uses chakra to empower a part of his body, allowing him to hit the enemy even harder than usual.

Name: Tsuuten Kyaku
Rank: A
Effect: A jutsu of monstrous strength on which the user raises his leg until it forms a 180º angle with the other, and then pulls it down and hitting the target with the heel. This jutsu may destroy the ground around the ninja and can even kill an enemy.



Gouken
The Gouken style is the most used style of all by the real Taijutsus specialists. This style is balanced in strength and speed and easy to master, using basic punches and kicks. In the anime, Rock Lee and Might Guy used this.


Quote :
Name: Gangeki
Rank: E
Effect: A simple punch on which the hand has a few chakra, making it more powerful. The chakra cost for this jutsu is for the posts using it, and not for each punch.

Name: Reppuu
Rank: D
Effect: The ninja uses a low spinning kick on the ankles to make its enemy fall.

Name: Senpuu
Rank: D
Effect: A 360º spinning kick on the air.

Name: Ki no Tsuyosa
Rank: D
Effect: Using the same principle of Gangeki, the user will put more chakra in his fist, making it powerful enough to destroy wood easily.

Name: Tarenken
Rank: C
Effect: The Gangeki evolution. The enemy will be thrown away about 8 feet away.

Name: Ishi no Tsuyosa
Rank: C
Effect: The evolution of Ki no Tsuyosa. This version however is more powerful and allows the user to break stones easily.

Name: Koshou no Zujou Shiki Keri
Rank: C
Effect: This jutsu is the same as Gangeki, only with the legs instead of the arms. The chakra cost for this jutsu is for the posts using it, and not for each kick.

Name: Shoufuu
Rank: C
Effect: A rising kick that has the enemy’s chin as a target, used to disarm or rising him up for an air combo. The will be lowered down to use it.

Name: Dei Senpuu
Rank: C
Effect: This jutsu is simply the evolution of the Senpuu.

Name: Gouriki Senpuu
Rank: B
Effect: A spinning 360º kick that can hit several enemies surrounding the ninja, this jutsu is ideal against several close-ranged enemies.

Name: Sinzoku no Tsuyosa
Rank: B
Effect: This jutsu is the final evolution of the Ishi no Tsuyosa, however, this time it is even capable of piercing iron. A very powerful jutsu.
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PostSubject: Re: Accepted Jutsu   Thu Dec 20, 2007 2:08 am

Hachimon (Eight Inner Gattes)

For one to obtain the eight inner gates, one must first have the Gouken style, and you may only be able to learn to open one gate at a time. This may be different for higher ranks. Pm an admin to see which you can do.

Please note that to open each Gate your body is damaged. The more Gates you open the greater the damage will be, ending eventually in death (8th).

1st Gate - Kaimon (Gate of Opening)
Rank: C
Releases the brain's limit on the total strain on the muscles, giving the user two times their normal strength and speed. The user can perform the Omote Renge at this level.
Opens:

Quote :
Name: Omote Renge (Lotus)
Rank: C
This jutsu requires Shoufuu before it starts. After that, the ninja jumps, following its target. Having prepared for the jutsu by unwrapping the bandages on his arms, and once he is behind his opponent, he then wraps the arm bandages around them, and grabs them in a bear hug, then pile drives them into the ground while spinning rapidly. The result is extremely violent. Can only be done once per gate opened.



2nd Gate - Kyuumon (Gate of Rest)
Rank: C
Releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.

3rd Gate - Seimon (Gate of Life)
Rank: B
Is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.

4th Gate - Shoumon (Gate of Pain)
Rank: B
Releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use. The user can perform the Ura Renge at this level.
Opens:

Quote :
Name: Ura Renge (Reverse Lotus)
Rank: B
This jutsu is an advanced and more destructive version of the Omote Renge, which requires that at least four chakra gates be opened. Once enough gates are open, the user launches the target into the air and then jumps after them, striking them quickly in the pattern of a triangle and then hits them with one arm and one foot, sending the target crashing into the ground for three times. This is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.


5th Gate - Tomon (Limit Gate)
Rank: A
Releases the limit on the amount of chakra released at one time. This gives the user an extra 8 CP.

6th Gate - Keimon (Gate of Joy)
Rank: A
Removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina. The user can perform the Asa Kujaku at this level.
Opens:

Quote :
Name: Asa Kujaku (Morning Peacock)
Rank: A
After the gates are open, the user will approach his opponent in a somewhat distinctive stance and, once he gets close enough, kick them into the air. He then punches his opponent over and over, causing a peacock-like fan of flaming chakra to develop. Once this is finished, his opponent will fall back to the ground, covered in the attack's aura. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.


7th Gate - Kyoumon (Gate of Shock)
Rank: S
Removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina. An enemy fighting against this must realy act like he's realy weak.

8th Gate - Shimon (Gate of Death)
Rank: S
Opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body, including the heart. Death is assured when opening this gate. This is the only situation in the RPG that you can actualy GOD Mode!

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